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Depends with which victory conditions you are playing.For human a general loose strategy could be to go for an economic Victory:. Survive early game, because the AI in the latest patches will always pearl harbour you for no good reason. Focus on building good relations with other races (non aggreesion pacts etc.) and make trade deals. Focus your research on money generation. Pounce on easy pickings if available.
(attack empires that are way weaker than you or are loosing in another war) to increase your planets and economic GDP. Buy enough shares after the galactic stock market is researched.and win the game. Ok based on pre-built races and no previous experience this is relatively easy.Klackon/Sakkra:Expansionism. Generally aggressive, usually focused on population and production and relatively easy to colonize the majority of the galaxy. Research is not your friend, you should steal techs with spying or trade for what you need. Uncreative will give you a random of the choices available for techs, it sucks but it's a part of them.Victories: Conquest, Economic, Diplomatic.
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Master of Orion II Strategy Guide. Most players who start to play MOO II online have a lot of experience playing against the computer, but very little experience playing against other human players. 2020-4-4 Being a galactic overlord in the new Master of Orion can be a tough job. Endless waves of pirates want to blockade your planets. Out of control industrialization is turning your capital into a desert.
Note: The Klackon AI will usually try to win by technological victory in the late game, don't know why.Bulrathi/Terran Khanate/Mrrshan:Aggressive Militarism. Generally aggressive, usually focused on production and military. Lots of big fleets and often at war. Terrans have reduced ship costs which is extremely helpful and important.Victories: Conquest is usually the way to go.Humans:Diplomats. You have a diplomacy bonus, use it to your advantage.
No specific playstyle other than make nice with the AIs.Victories: Diplomatic, Economic, Technological.Alkari:Eh, I don't really remember what they're like. Ship bonuses for racial traits provide them with some good fleet capabilities but nothing overpowering. Again, no specific playstyle advice from me.Victories: Conquest, whatever you feel like that game.Sillicoid:Slow moving rock eaters. They have a low population growth and don't eat food, just rocks.
On the one hand, that means very low populations. On the other hand, that also means you can colonize volcanic and barren planets without a care in the world. This race is not a beginner playstyle because food is nonexistant for your needs, so it's very different. Also, they're repulsive, so diplomacy is harder.Victories: Conquest.Meklar:Cybernetics. They eat half food and half production, at least they used to, i don't remember exactly what their traits are in this game. Automatic ship repair over time, combined with the food/production benefits, make this race fairly well off. Expand, and don't be afraid to go to war for territory.Victories: Conquest, Diplomatic, Economic, Technological.Psilon:Researchers.
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All you do is research. Creative means you get all the technologies in the research tree and don't have to make choices. Extremely powerful late game, but usually very weak early game. Try to focus on one or two good systems with multiple planets so that you can use the interplanetary administration to export production to one ship building planet. Expand cautiously, but don't fall far behind in colonies. Research is important, but remember you need production from workers to construct the buildings that you unlock via research.Victories: Technological, Economic, Diplomatic, Conquest (late game).Darloks:Spies. Weakest race in the game.
Spying bonuses are nice, but the spying system isn't all that wonderful and even with the bonuses it's not all that successful all the time. Subterfuge is your friend, destabilize relations between other races and let them war with each other while you expand and fight the smaller empires.Victories: Conquest.Did I miss anybody?General tactics:-Money makes the world go round. More money means more buying structures and ships.-First population growth from 1 to 2 on a colony will take the longest, 10 to 50 turns depending on game speed and growth rate. To fight this, we are forced to send a Civil Transport to the colony as well as the colony ship. From 2 to 3 its a shorter time, and from 3 on its the fastest till its a few away from max.-The AI will beat the living ♥♥♥♥ out of you as soon as you meet them. Expect them to send a fleet to your doorstep, even if they've never explored to your systems. Fend them off, and then you should be fine for a while.-If the AI think you're weak, they will often declare war and try to wipe you out.-Don't ever take alliances.
It's not worth the trouble.-If someone unlocks the galactic stock market, buy shares. Don't let anyone else get above 40%. If you're going to try to win Economic, you need roughly 40% GDP and 40% stock shares for 10 turns straight. Numbers vary on # of races and galaxy size.-Military outposts stop pirates dead in their tracks. Also, destroy any pirate base close to you but early game let them ♥♥♥♥ the AI on slower game speeds.-Colony defenses are useless after early game. They'll stop a few frigates but that's about it.Find a game speed that you enjoy. A lot of people play on very slow speeds, some play very fast.
A very fast game on a large galaxy with a full 8 players may last 200 turns or it may last 500 turns. A slow game of the same size might last 800 turns. I play very fast and if I'm in it to win it, I can win a large game in one night in a few hours, but not by conquest.Conquest victories are easy on small and medium galaxies, but time consuming on large galaxies.Economic victories are easy in every galaxy but can be tedious in the largest galaxies because you usually have to build your own stuff while destroying the 2nd place empires stuff.Diplomatic victories are based on population. Now the AI will vote for each other sometimes, so do be careful. Late game expansionists can usually vote themselves the winner. Sometimes you can force or coerce another empire to voting for you.Technological victories are very easy in a faster speed game and the AI (notably Klackon and Psilon) will actively try to win this way. Research half the tech tree, build three buildins, win.
Easy.Score victories I wouldn't know about beause I never hit the turn limit. Originally posted by:Score victories I wouldn't know about beause I never hit the turn limit.Well, i am guessing you must either play on a smaller galaxy and then rush, i tend to take my time, so the game lasts quite a long time, i mean there is no rush to win the game.but thats just my opinion.I play on very fast speeds and usually the larger galaxies unless I am hunting achievements. So my late game comes around turn 200 and I'm actively pursuing victory by turn 300. I don't particularly like the slower game speeds. Originally posted by:1 more question btw, which race is most noob friendly?from the description above, i would guess its one of the following:meklar / klackon / sakkraIs this correct?Klackon & Sakkra are both Uncreative. That makes them not beginner friendly.
Once you've got some experience with MoO you can handle them fine.Human, Terran, Meklar, and maybe Alkari are simple and easy to start with.Alkari, Mrrshan, & Bulrathi are a little more focused on wars.Psilons are the best race for research, but have significant drawbacks. You will have enemy spies on your planets often. Can't blame Drinjanin for necroing - it's obviously Steam's fault for using a confusing date/time stamp like 'Aug 16, 2016 @ 5:40pm'. I can't believe nobody pointed out to him that '2016' isn't the same as '2018'.
I'm sure he carefully looked at all tabs and windows before deciding it was an active post. He also didn't suggest Elerians and Trilarians.:facepalm: LOL. Are we even using the same Steam as he is?Let's not be salty children. I'm sure we respect his effort even if it was incomplete and almost two years late.
Let's move on. Move on, we must. Rather than dwell on this, let us continue forward. Nothing to see here.:).
You know who's even worse than we 'dinosaurs'? Children who get whooshed about who/what's actually being made fun of.1. My post was a parody of all the excuses/blameshifting Drinjanin had used for mistakes he had made in other threads.2. His answer was from the context of the state of the game 3 months ago, when the question was in the context of the state of the game 2 years ago.3. IDGAF if somebody necros, but if you're gonna do it, be aware that you ARE doing it, and take it into account in your reply, just as you would when discussing version differences. Pretty sure Drinjanin wasn't aware he was necroing with his answer, yet another of the several mistakes he made around that time period.
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